Blender Import Has Transparent Sections

Hi, a sword I’m importing has a transparency issue. The blade for one looks like half of it isn’t there (see images) in Unity, whereas in Blender this isn’t the case. Also, when looking through the “mask” or “skull” decoration on the guard, the view just goes straight through the other side, even though the other side has a mirror duplicate of that skull. See images and ask away if I’m not clear enough:

The normals are probably flipped on these faces. To fix, it’s ctrl+n or hit the space bar and type in “recalculate normals”.


To help you identify this problem in blender better, make sure you have the backfaces turned off.

@Pinkuboxu Figured my second question out, thanks for the help :slight_smile: