Getting D3D11: failed to create render texture, error 0x80070057

I am getting this error when I create new Unity project with Light Weight Render Pipeline and trying to play any scene from this project whether it is an example scene or my own scene. And also when I run the game nothing appears in the game window except the skybox.
I am using Unity 2018.3.2f1 and Windows 7 sp1 x64. I have Intel core 2 duo 2.66 ghz, nvidia 9600 gt videocard, 2 gb ram

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@floralDenis - Same problem here, but with NVIDIA GeForce 9600 GSO 512

Setting Quality → Anti Aliasing (MSAA) to “Disabled” in the Light Weight Render Pipeline asset inspector fixed it for me.

However, I think it would still be nice if Unity could take a look at this, as we shouldn’t have to downgrade our graphics settings for the sake of a few players on old hardware.


Initialize engine version: 2018.3.0f1 (f023c421e164)

Version: Direct3D 11.0 [level 10.0]
Renderer: NVIDIA GeForce 9600 GSO 512 (ID=0x625)
Driver: 9.18.13.4195

D3D11: Failed to create RenderTexture (640 x 480 fmt 19 aa 4), error 0x80070057