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Question by jhervas · Jan 20, 2019 at 05:38 PM · 2d

Enabling a SpriteRenderer?

Hi, I'm learning Unity, and i've run into a problem when trying to enable one SpriteRenderer from a C# script.

I have one static object on my game with a rigidbody 2d and a box collider. When the player collides with this object I want to enable one UI element (a text board). The code I'm using is the next:

 public class ObjectController : MonoBehaviour
 {

     public SpriteRenderer UI;

     void OnCollisionEnter2D(Collision2D collision)
     {
         Debug.Log("hello");
         UI.enabled = true;
     }
 }



Then I've used the Inspector to drag and drop the SpriteRenderer element to the public variable of the script. When the player collides with the Object, I see on the console the logs "hello", but the SpriteRenderer dosn't change at all.

Any idea of what I could be doing wrong?

Thanks in advance guys,

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Answer by RogueMacro · Jan 20, 2019 at 05:55 PM

Maybe try to using a GameObject instead of a SpriteRenderer. Like this UIGameObject.SetActive(true);

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