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Question by makketronics · Jan 20, 2019 at 05:43 PM · transparencyvirtualrealitymaterial renderer

Using transparency shaders in VR application

I am trying to render two objects in VR application. Both objects use the Lightweight Render Pipeline/Lit shader.


  • If I have only Object1 in the scene, it is transparent as I expect.

  • If I put both Object1 and Object2 in the scene, both become opaque.


Is there a way to render two objects, 1 with transparent, and 1 with opaque surfaces?


I wanted to try setting Stereo Rendering Mode to Multi Pass but it is greyed out. Any tips are appreciated.

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