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Question by Pizyabra · Jan 20, 2019 at 09:41 PM · errornot workingif-statementsnewbietroubleshooting

If statement not working correctly

alt textHallo everybody, just wrote a piece of code and it seems my if statement is not working as I expect. The randomizer(n) is a function which returns true if n%randInt==0;

The problem is that the Spawn function keeps spawning objects. It gets the right _ObjOnScreen value but doesnt break/continue if the value > 2. Seems like it just skips the if statement and keeps spawning.

if (_ShieldsOnScreen <= 2 && Randomizer(120)) { Instantiate(_PowerUps_Prefab[0], new Vector3(Random.Range(-9.0f, 10.0f), 6, 0), Quaternion.identity); _ShieldsOnScreen++; }

if (_SpeedOnScreen <= 2 && Randomizer(80)) { Instantiate(_PowerUps_Prefab[1], new Vector3(Random.Range(-9.0f, 10.0f), 6, 0), Quaternion.identity); _ShotsOnScreen++; }

if (_ShotsOnScreen <= 2 && Randomizer(40)) { Instantiate(_PowerUps_Prefab[2], new Vector3(Random.Range(-9.0f, 10.0f), 6, 0), Quaternion.identity); _SpeedOnScreen++; }

Please help.

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avatar image xxmariofer · Jan 20, 2019 at 09:48 PM 0
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if cant be the problem, can youdebug.log all the _shieldPmScreen _speedonscreen and _shotonscreen value?

avatar image Pizyabra xxmariofer · Jan 20, 2019 at 09:53 PM 0
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Hi, thank you for your reply. Yes I did debug.log the values. The if statement is failing cause the values are higher than 2 and it keeps spawning. If I use small numbers, it fails, if I use greater numbers, so the chance of (x%y==0) gets lower, it's working properly.

avatar image Pizyabra Pizyabra · Jan 20, 2019 at 09:59 PM 0
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Nor & as && operators are solving the problem

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Answer by Pizyabra · Jan 20, 2019 at 10:04 PM

alt text

This is what I get if I make the randomizer values 10x smaller (120,80,40) With (1200,800,400) It works as it should.


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