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Question by UmbraDragon · Jan 22, 2019 at 03:43 PM · listdictionaryqueue

How to create a turn based system manager?

Working on a project right now that's board-game esque with an asymmetrical style system. Following another guide, I've managed to get the movement working, but the guide's turn manager worked off a Queue system, meaning if I wanted to manually set or shuffle player turns, it wouldn't work. The list of players was initiated through a Dictionary in the guide, but loading/clearing the list was written as an enqueue and dequeue, w$$anonymous$$ch works fine, but isn't how I intend to run the game. Surprisingly hard to find many board game guides on Unity, but from the research I've been going through, it points to the Queue being the problem as it can't manually be accessed or adjusted.

From here I'm working on creating a new turn manager using just lists, as I'd be able to add/remove/change specific indexes more appropriately. However, since the type I'm trying to access is a GameObject to represent the players, I'm not exactly how to "Add" to the list. Am I t$$anonymous$$nking too much into t$$anonymous$$s, or would it be better to create scripts for each individual character, have them inherit from the player's class and just reference the player's class in the list?

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avatar image xxmariofer · Jan 22, 2019 at 04:23 PM 0
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avatar image UmbraDragon xxmariofer · Jan 22, 2019 at 04:42 PM 0
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