• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by mistergreen2016 · Jan 23, 2019 at 05:34 PM · shader

Tinting Shader help

Hi, I have this vertex shader that controls the intensity of tinting of a color (Albedo). It has a _FillPhase param which allows me to easily turn on and off the tinting. The problem is this works on some vertex of my 3d model but some vertex don't get rendered.

 Shader "Custom/Grey"
 {
 Properties {
       _Color("Color", Color) = (1,1,1,1)
       _FillPhase ("FillPhase", Range(0, 1)) = 1
       [NoScaleOffset]_MainTex ("MainTex", 2D) = "white" {}
       _ColorTint ("Tint", Color) = (0.6, 0.6, 0.6, 0.0)
    }
    SubShader {
       Tags { "IgnoreProjector"="True" "Queue"="Transparent" "RenderType"="Transparent" "PreviewType"="Plane" }
       Blend One OneMinusSrcAlpha
       Cull Off
       ZWrite Off
       Lighting Off
  
       Pass {
          CGPROGRAM
          #pragma vertex vert
          #pragma fragment frag
          #include "UnityCG.cginc"
          sampler2D _MainTex;
          float4 _Color;
          fixed4 _ColorTint;
          float _FillPhase;
  
          struct VertexInput {
             float4 vertex : POSITION;
             float2 uv : TEXCOORD0;
             float4 vertexColor : COLOR;
          };
  
          struct VertexOutput {
             float4 pos : SV_POSITION;
             float2 uv : TEXCOORD0;
             float4 vertexColor : COLOR;
          };
  
          VertexOutput vert (VertexInput v) {
             VertexOutput o = (VertexOutput)0;
             o.uv = v.uv;
             o.vertexColor = v.vertexColor;
             o.pos = UnityObjectToClipPos(v.vertex); // Unity 5.6
             return o;
          }
  
          float4 frag (VertexOutput i) : COLOR {
             float4 rawColor = tex2D(_MainTex,i.uv);
             float finalAlpha = (rawColor.a * i.vertexColor.a);
             float3 finalColor = lerp((rawColor.rgb * i.vertexColor.rgb * _ColorTint.rgb), (_Color.rgb * finalAlpha), _FillPhase); // make sure to PMA _FillColor.
             return fixed4(finalColor, finalAlpha);
          }
          ENDCG
       }
    }
    FallBack "Diffuse"
  
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

159 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to force the compilation of a shader in Unity? 5 Answers

PrefabUtility.ReplacePrefab gives "Shader wants texture coordinates" warning 0 Answers

Shader Fallback changed in 3.4? 1 Answer

How do you return to the default rendering mode after installing the lightweight-scriptable render pipeline? 1 Answer

Alpha as Illumination AND Transparency? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges