I’m a currently developing a little WebVR Demo and I’m having troubles to get something seemingly simple to work. The hand models won’t stick to the WebVRCameraSet parent when I move it to a different position in my scene.
I fixed this by simply changing one line in the Update() method of WebVRController.cs
from
transform.position = InputTracking.GetLocalPosition(handNode);
to
transform.localPosition = InputTracking.GetLocalPosition(handNode);
However though, when I build my scene and load it in Firefox and start the VR-mode, the Hand-Positions still stay at the center of my scene.
Help would be very appreciated since I’m getting a little desperate about this and it is one of the last things I need to fix for publishing my demo.
PS: I tried this with multiple combinations of Unity and WebVR versions and always had the same result
maybe @whoyee can help?