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Question by bmdc · Jan 28, 2019 at 02:59 AM · shadershaderstransparency

HELP. Transparency Shader can't Apply Metallic and Smoothness,HELP! Transparent Shader Can't apply Metalic and Smoothness.

Hi All,

I have this shader that needs to render a see-through hole of a human body and I have used a transparent shader to see though the model. I have solved the z-depth buffer issue of the model but I can't seems to apply metallic and smoothness on the shader. Any advice? Thank you very much.

The following are the shader and also the screen shot

 ![Shader "Custom/test2" {
     Properties{
         _Color("Main Color", Color) = (1,1,1,1)
         _MainTex("Base (RGB) Trans (A)", 2D) = "white" {}
         _Glossiness("Smoothness", Range(0,1)) = 0.5
         _Metallic("Metallic", Range(0,1)) = 0.0
     }
         SubShader{
         Tags{ "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" }
 
         // extra pass that renders to depth buffer only
         Pass{
         ZWrite On
         ColorMask 0
             
     }
 
         // paste in forward rendering passes from Transparent/Diffuse
         UsePass "Transparent/Diffuse/FORWARD"
     }
         Fallback "Transparent/VertexLit"
 }][1]


,Hi All,

I have a shader that uses a texture with partial transparency. I have solve the z depth buffer to prevent stacked rendering of my human model but I can't adjust both metallic and smoothness of the shader. The following are the shader Thank you very much alt text:

 Shader "Custom/test2" {
     Properties{
         _Color("Main Color", Color) = (1,1,1,1)
         _MainTex("Base (RGB) Trans (A)", 2D) = "white" {}
         _Glossiness("Smoothness", Range(0,1)) = 0.5
         _Metallic("Metallic", Range(0,1)) = 0.0
     }
         SubShader{
         Tags{ "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" }
 
         // extra pass that renders to depth buffer only
         Pass{
         ZWrite On
         ColorMask 0
             
     }
 
         // paste in forward rendering passes from Transparent/Diffuse
         UsePass "Transparent/Diffuse/FORWARD"
     }
         Fallback "Transparent/VertexLit"
 }


human.jpg (11.0 kB)
human.jpg (11.0 kB)
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