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Question by ABxSupra · Jan 29, 2019 at 10:35 PM · transformpositionobjectwheelcollider

Colliders have a different postion to wheels want to reset colliders to have new postion origin

So i have a car imported into the game, the wheels and body are separate. I have also duplicated the wheels and remove the meshes in order for wheel colliders. I have the wheel colliders working but when i have attached the visible wheels to them they spin around the node on wheel colldier instead of the center. Also for some odd reason my wheel colldiers had to be moved to match the wheels as the position was zero zero and only gave me one colldier instead of four hers a video to help demonstrate (link). basically the colldiers have a different postion to the wheels making them spin round like the end. I there any chance i can reset the colliders so that position they are in is zero or do i need to. hers the link aswell https://i.gyazo.com/e562019c81471250f1beae7fc8208c5f.mp4

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