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Question by talehhesenov19444 · Jan 31, 2019 at 08:48 AM · unity 2dunity5programmingprojectproblem during runtime

2 touch Destroy(gameObject);

hi friends how can I make the object disappear when I touch 2 or more? thank you now

void OnMouseUp() {

     Destroy(gameObject);
    
 }
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Answer by talehhesenov19444 · Jan 31, 2019 at 09:36 AM

the whole code is here but i don't

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Answer by xxmariofer · Jan 31, 2019 at 09:03 AM

just take track of number of clicks with a int and compare the numberOfClicks value.

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avatar image talehhesenov19444 · Jan 31, 2019 at 09:08 AM 0
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can you tell with code?I'm sorry I can't fully understand

avatar image xxmariofer talehhesenov19444 · Jan 31, 2019 at 09:17 AM 0
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 int counter = 0;

 void On$$anonymous$$ouseUp()
 {
     if(counter == 0) { counter++; }
     else { counter = 0; Destroy(gameObject); }
 }
avatar image talehhesenov19444 xxmariofer · Jan 31, 2019 at 09:33 AM 0
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{ [SerializeField]

 private float fallSpeed = 3f;

public int counter = 5;

 bool isOver()
 {
     if (EventSystem.current.currentSelectedGameObject != null) { return true; }
     if (EventSystem.current.IsPointerOverGameObject()) { return true; }
     if (Input.touchCount > 0 && EventSystem.current.IsPointerOverGameObject(Input.GetTouch(0).fingerId)) { return true; }
     return false;
 }

 void On$$anonymous$$ouseUp()
 {
     if (isOver()) return;
     AudioSource audio = GetComponent<AudioSource>();
     audio.Play();
     if (counter == 0)
     {
         counter++;
     }
     else
     {
         counter = 0;
         Destroy(gameObject);
         xal.skor++;
     }

    


 }




 


 void Update()
 {
     if (transform.position.y < -6.31f)
     {
         Destroy(gameObject);
     }

     transform.position -= new Vector3(0, fallSpeed * Time.deltaTime, 0);

 }

}

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