My Text (Script) Disables at play time. How do I enable that again during run time?

So I created a Canvas and then add UI > Text. Anyhow. There is an option that says Text(Script) with a check mark next to it. At run time that box unchecks when I did touch controls and the text disappears. The real question is, is there a way to re-enable that checkmark on the Text (Script) with a line of code? The only one I can find is that can enable the entire UI > Text is:

textName.gameObject.SetActive(true);

Anyone know how I can re-enable that check mark on the Text (Script)? Any help would be appreciated.

hello, you just need to acces the component and change the enabled property, use the

textName.GetComponent<>().enabled = true

inside the <> put the name of the script you want to enable.