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This question was closed Feb 02, 2019 at 02:25 AM by Beta4 for the following reason:

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Question by Beta4 · Feb 01, 2019 at 02:05 AM · uitextcanvas

My Text (Script) Disables at play time. How do I enable that again during run time?

So I created a Canvas and then add UI > Text. Anyhow. There is an option that says Text(Script) with a check mark next to it. At run time that box unchecks when I did touch controls and the text disappears. The real question is, is there a way to re-enable that checkmark on the Text (Script) with a line of code? The only one I can find is that can enable the entire UI > Text is:

textName.gameObject.SetActive(true);

Anyone know how I can re-enable that check mark on the Text (Script)? Any help would be appreciated.

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Answer by xxmariofer · Feb 01, 2019 at 08:34 AM

hello, you just need to acces the component and change the enabled property, use the

 textName.GetComponent<>().enabled = true

inside the put the name of the script you want to enable.

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