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Question by BaterieCZ · Feb 01, 2019 at 01:15 PM · texture3dreflectionnormalmap

Reflection map (rm?) and Ambient Occlusion map (AO?) in Unity

Hi, I am using Unity 2018.3 Friend sent me model of gun with 4 types of textures. I have here regular Normal Map texture, regular Diffuse texture and two more I dont know exactly what they are for...

One have shortcut AO (Ambient Occlusion)? alt text

In Unity I can paste this into "Occlusion" field in Standard shader

Second have shortcut RM (Reflection map?) alt text

Its green-ish texture and idk how to use it. I think its map of glossy/metalic effect but not work properly in "Metalic" field of Standard shader.

Can someone tell me how to add this map to model? Thanks.

35061e8e-6f6d-42ba-836d-14fa26e6da62png.jpg (89.5 kB)
242ba978-9617-4725-8dcd-f1057b5a3068png.jpg (143.5 kB)
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