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Question by pvsfair · Feb 03, 2019 at 11:00 PM · shaderstexture2dshaderlab

Loop through a Texture2DArray in shadergraph

How do I loop through a Texture2dArray in shadergraph?

The main goal is to merge all the textures in the array using another texture (b/w) to blend them.

I can acheive this on CG shading code, but I could not yet figure out how to do it using shadergraph.

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