using local weather conditions in unity

can the local weather of the user be used in unity? e.g. finding out the local weather from the hand held device (iphone/android) and implementing this into the game?

You should be able to use the WWW object and something like one of these: http://blog.programmableweb.com/2009/04/15/5-weather-apis-from-weatherbug-to-weather-channel/