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Question by fink93 · Feb 04, 2019 at 03:07 PM · androidxmlxmlserializer

Reading XML working in my computer but not in my Android phone

I changed the following

..

  Type[] itemTypes = { typeof(Equipment), typeof(Weapon), typeof(Consumeble), typeof(Jevelary) };
              XmlSerializer serializer = new XmlSerializer(typeof (ItemContainer), itemTypes);
              TextReader textReader = new StreamReader (Application.streamingAssetsPath + "/" + "Items.xml");
              itemContainer = (ItemContainer)serializer.Deserialize (textReader);
              textReader.Close ();

..

into

..

   TextAsset asset = Resources.Load ("Itemss") as TextAsset;
          Stream s = new MemoryStream (asset.bytes);
          BinaryReader br = new BinaryReader (s);
          XmlSerializer serializer = new XmlSerializer(typeof (ItemContainer), itemTypes);
          StreamReader sr = new StreamReader (s);
          itemContainer = (ItemContainer)serializer.Deserialize (sr);
 

..

but it doesnt work on all android devices, it doesnt work on S9 curve, could anybody help me how to fix t$$anonymous$$s please, noob here :)

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Answer by fink93 · Feb 04, 2019 at 03:28 PM

On Android, the files are contained wit$$anonymous$$n a compressed .jar file (w$$anonymous$$ch is essentially the same format as standard zip-compressed files). T$$anonymous$$s means that if you do not use Unity’s WWW class to retrieve the file, you need to use additional software to see inside the .jar arc$$anonymous$$ve and obtain the file.

I am not sure how to do t$$anonymous$$s :/, can someone please help me.

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Answer by Kastar-Troy · Dec 18, 2019 at 06:03 AM

Similar problems here, we need some help!

https://answers.unity.com/questions/1685428/android-xml-serialization-and-web-services-trying.html

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