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Question by UrielKane · Feb 04, 2019 at 04:21 PM · animationsrigginganimation controller

FPS hand and bow animation! ¿blender?

Hi everyone. As the title says, i want to do a first person bow shoting animation with hands and all. I have everything "properly" rigged inside blender, and i have tested the rigs so they are kind of attached together. But i came across a huge dilemma. Should i animate them separatedly or joined as one object? The thing is, that if do them separatedly i will have to sync the animation clips inside unity with animation controllers perhaps, or maybe even by script with animation events, but i never did something like this before. Maybe for the specific needs of a hand shoting a bow, is preferable to join the armatures as one so all the key framing will be in one single clip, wich is what i kind of prefer, becouse is less work syncing all the events on anim controller or script.


Im really new to mecanim animation controller, so perhaps its an easy task and i just dont know. Otherwise joining all as one armature at least, will demand a re rigging or at least some several tweaking on the rig settings.


What i want to know if what you whould do in a sircunstance like this. This is kind of annoying becouse i never though that whould be that extrange to animate to separate objects that need to feel like a one thing. Thanks in advance for any advice or idea of how to work around this situation.

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