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Question by Phodex_Games · Feb 06, 2019 at 10:24 AM · animationrigging

One bone of bow rig not moving?

Hi,

So I build a bow rig in Blender and it works just fine, but when imported in Unity the string does not seem to be animated. I tried some different export settings (I export as fbx), but the settings work for all other models/animations as well. The only difference between the string bone and the other bow bones is that it is loose (but parented to the main bone) and of course the bones have constraints applied.

This is how it looks in blender: alt text

This is how it looks in unity:

alt text

Any idea how I can solve this problem?

unity.png (16.0 kB)
blender.png (30.5 kB)
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