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Question by tateda · Feb 07, 2019 at 12:12 PM · animationfbxexporthumanoid

FBX Exporter imcomplete anim exports in 2018.2.20

Hey,

I tried to export an humanoid animation as fbx using FBX Exporter plugin, but could't succeed it completely.
I could export a fbx file in my destination path in the Project file.
But when i check the fbx file in the Inspector view, the animation looks strange.
It seems that the axis of the animation is not the same as the original one, and the rig type seems not humanoid.


Is there an mistaken in my operation or something?

I concern the meaning of a lot of warnings in the console, saying "no mapping from Unity 'RootT.x' to fbx property UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)".

I used FBX Exporter2.0.1 with Unity 2018.2.20f1.
Any advice is appreciated! alt text

unity-2018220f1-64bit-preview-packages-in-use-samp.png (322.2 kB)
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