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Question by bence0302bence · Feb 07, 2019 at 01:21 PM · networkingnetworkvariablesrpcsynchronization

How to pass a variable to a late-joining player without syncvars? / What function gets called on a new player connect?

I don't like using syncvar when I sync network variables, and everything usually works fine. But they aren't given to new players. I cannot seem to find a function which is called when a new player joins. I've dug up the Scripting API and the functions, but nothing works. I'd appreciate any help :)

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Answer by bence0302bence · Feb 08, 2019 at 11:38 AM

Bumpy, bumpy, bumpedoo.

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