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Question by LoftySky · Feb 07, 2019 at 01:38 PM · scalingscrollviewclippingmatrixeditor window

Editor Scrollview clipping Issue

Hey All,

I'm using a matrix trick I've seen posted around to scale individual windows within a scrollview.

             Rect preWindowPos = new Rect(n.pos.x, n.pos.y, n.size.x, n.size.y);
             Matrix4x4 oldMatrix = GUI.matrix;
             GUIUtility.ScaleAroundPivot(new Vector2(zoomScale, zoomScale), preWindowPos.position);
             Rect postWindowPos = GUI.Window(id++, preWindowPos, DrawNode, n.name);
             GUI.matrix = oldMatrix;


This works well, but the clipping from the scrollview messes with the drawn windows. I've read that you can use GUI.EndGroup() and GUI.BeginGroup() to adjust the clipping rects, but have had no success.

alt text



Any suggestions would be greatly appreciated.

editorclipping.png (31.7 kB)
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