Hi, I am having trouble with UI positioning. First, I added a button to the panel under the canvas, and when it set it to the desired position in the editor view, it is below where I need it to be in the game view. I set it to be in the right area in the game view, but it makes working on it a pain.
The second (and I’m sure related) issue is that I have the button as a child of an image that animates into the game view. As in, it is off camera, and when I trigger the animation, the image slides into view. That works fine, but I want the button to maintain relative position to the image, like a child should. Instead, it does move, but only about halfway. Why wouldn’t it be maintaining relative position to its parent object?
I feel like this has to do with anchoring, but I can’t for the life of me figure it out. If anyone could help, it would be much appreciated. Please let me know if you need more info.
Thanks