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This question was closed Feb 08, 2019 at 05:16 PM by TreyH for the following reason:

The question is answered, right answer was accepted

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Question by CrowbarSka · Feb 08, 2019 at 01:00 PM · nullbuildingbuild settingsbuilds

What are Explicit Null Checks for?

I'm making a build of my game and noticed the 'Explicit Null Checks' tick-box in the build settings.

What does it do?

When should it be enabled and when should it not?

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Answer by RobAnthem · Feb 08, 2019 at 03:30 PM

Simply put. IF you have t$$anonymous$$s set to true, your game will crash when it $$anonymous$$ts a null object. If it is set to false, your game will attempt to continue to run.

ideally a good programmer makes null checks everywhere that is necessary, and some places it would be redundant, but redundancy is good in programming. However, a programmer can't account for EVERYTHING, or forgets t$$anonymous$$ngs, so sometimes null references still occur. T$$anonymous$$s option exists to let the developer how to decide to handle those exceptions during runtime.

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avatar image CrowbarSka · Feb 08, 2019 at 05:14 PM -1
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Great explanation, thank you!

If you want to copy & paste it into the Answer bit below, I will mark this as resolved ;)

avatar image Meceka · Nov 08, 2019 at 05:37 PM 2
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Thank you for this answer but from my tests, it actually worked the opposite way.

When set to true, after a NullReference my game has an exception but continues to run. When set to false, after a NullReference my game froze there.

I tested this on a console build.

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