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Question by Warzezo · Feb 10, 2019 at 09:28 PM · transformvector3lerptransform.position

MOVE GameObject to point A to B and to B to A

Hello, try to move object "blinds" to point A to B and then to B to A

my code work for A to B (slowly) but dont work for B to A (teleportation)

do you have anny issue ? my code here ↓↓

using UnityEngine;

using System.Collections;

//using SimpleJSON;

public class blind_move : MonoBehaviour

{

 public GameObject blinds;
 private Vector3 Open;
 public Vector3 Close;
 public float distance = 5f;
 public float speed = 5;
 public float currentDistance;
 private bool keyHit;
 private bool keyHit2;

 void Start()
 {
     Open = blinds.transform.position;
     Close = blinds.transform.position + Vector3.down * distance;
 }

 void Update()
 {
     if (Input.GetKeyDown(KeyCode.U))
     {
         keyHit = true;
    
     }
     if (keyHit == true)
     {
         currentDistance += Time.deltaTime;
       if (currentDistance >= speed)
         {
             currentDistance = speed;
         }
         float Perc = currentDistance / speed;
         blinds.transform.position = Vector3.Lerp(Open, Close, Perc);

     }

     
      if (Input.GetKeyDown(KeyCode.D)) 
     {
         keyHit2 = true;
      }
     if (keyHit2 == true)
     {
         currentDistance += Time.deltaTime;
         if (currentDistance <= speed)
         {
             currentDistance = speed;
         }
         float Perc = currentDistance / speed;
         blinds.transform.position = Vector3.Lerp(Close, Open, Perc);
        
     }
     
    
 }

}

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Answer by misher · Feb 11, 2019 at 10:47 AM

You better create 2 empty game objects (points A and B) and use them as references and you also can physically see them in the Editor. Your object can be in 3 states:

  1. moving to A

  2. moving to B

  3. stay where it is.

Depending on which state it is, you do:

  1. Smoothly moving to the A

  2. Smoothly moving to the B

  3. Do nothing

Code for moving:

 void Update() {
     float step = speed * Time.deltaTime;
     transform.position = Vector3.MoveTowards(transform.position, target.position, step);
 }

Assuming this script run on the object which you want to move. Target transform should be changed dynamically, and it is A or B transform references.

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Answer by Warzezo · Feb 21, 2019 at 02:04 PM

Thanks for reply, i found my problem and fix it

For people who follow this question

my solution :

using System.Collections; using System.Collections.Generic; using UnityEngine; using SimpleJSON;

public class Blind_Movement_Test : MonoBehaviour {

 public Vector3 pointB;
 public Vector3 pointA;
 public float maxSpeed = 1;
 public bool keyHit = false;
 public bool keyHit2 = false;

 void Start()
 {


 }

 // Update is called once per frame
 void Update()
 {
     if (Input.GetKey(KeyCode.L))
     {
         keyHit = true;
         
     }


     if (keyHit == true)
     {
         keyHit2 = false;
         var change = maxSpeed * Time.deltaTime;
         transform.position = Vector3.MoveTowards(transform.position, pointB, change);

     }  


     if (Input.GetKey(KeyCode.M))
     {
         keyHit2 = true;
     }

     if (keyHit2 == true)
     {
         keyHit = false;
         var change2 = maxSpeed * Time.deltaTime;
         transform.position = Vector3.MoveTowards(transform.position, pointA, change2);
     }


 }



For pointB and pointA defined in inspector (no work for double)

Cdt Warz.

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