• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Warzezo · Feb 10, 2019 at 09:28 PM · transformvector3lerptransform.position

MOVE GameObject to point A to B and to B to A

Hello, try to move object "blinds" to point A to B and then to B to A

my code work for A to B (slowly) but dont work for B to A (teleportation)

do you have anny issue ? my code here ↓↓

using UnityEngine;

using System.Collections;

//using SimpleJSON;

public class blind_move : MonoBehaviour

{

 public GameObject blinds;
 private Vector3 Open;
 public Vector3 Close;
 public float distance = 5f;
 public float speed = 5;
 public float currentDistance;
 private bool keyHit;
 private bool keyHit2;

 void Start()
 {
     Open = blinds.transform.position;
     Close = blinds.transform.position + Vector3.down * distance;
 }

 void Update()
 {
     if (Input.GetKeyDown(KeyCode.U))
     {
         keyHit = true;
    
     }
     if (keyHit == true)
     {
         currentDistance += Time.deltaTime;
       if (currentDistance >= speed)
         {
             currentDistance = speed;
         }
         float Perc = currentDistance / speed;
         blinds.transform.position = Vector3.Lerp(Open, Close, Perc);

     }

     
      if (Input.GetKeyDown(KeyCode.D)) 
     {
         keyHit2 = true;
      }
     if (keyHit2 == true)
     {
         currentDistance += Time.deltaTime;
         if (currentDistance <= speed)
         {
             currentDistance = speed;
         }
         float Perc = currentDistance / speed;
         blinds.transform.position = Vector3.Lerp(Close, Open, Perc);
        
     }
     
    
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by Warzezo · Feb 21, 2019 at 02:04 PM

Thanks for reply, i found my problem and fix it

For people who follow this question

my solution :

using System.Collections; using System.Collections.Generic; using UnityEngine; using SimpleJSON;

public class Blind_Movement_Test : MonoBehaviour {

 public Vector3 pointB;
 public Vector3 pointA;
 public float maxSpeed = 1;
 public bool keyHit = false;
 public bool keyHit2 = false;

 void Start()
 {


 }

 // Update is called once per frame
 void Update()
 {
     if (Input.GetKey(KeyCode.L))
     {
         keyHit = true;
         
     }


     if (keyHit == true)
     {
         keyHit2 = false;
         var change = maxSpeed * Time.deltaTime;
         transform.position = Vector3.MoveTowards(transform.position, pointB, change);

     }  


     if (Input.GetKey(KeyCode.M))
     {
         keyHit2 = true;
     }

     if (keyHit2 == true)
     {
         keyHit = false;
         var change2 = maxSpeed * Time.deltaTime;
         transform.position = Vector3.MoveTowards(transform.position, pointA, change2);
     }


 }



For pointB and pointA defined in inspector (no work for double)

Cdt Warz.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by misher · Feb 11, 2019 at 10:47 AM

You better create 2 empty game objects (points A and B) and use them as references and you also can physically see them in the Editor. Your object can be in 3 states:

  1. moving to A

  2. moving to B

  3. stay where it is.

Depending on which state it is, you do:

  1. Smoothly moving to the A

  2. Smoothly moving to the B

  3. Do nothing

Code for moving:

 void Update() {
     float step = speed * Time.deltaTime;
     transform.position = Vector3.MoveTowards(transform.position, target.position, step);
 }

Assuming this script run on the object which you want to move. Target transform should be changed dynamically, and it is A or B transform references.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

146 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Object keeps moving when using Vector3.Lerp on transform.position 0 Answers

How to get a proper ramming effect? 1 Answer

My Vector3.Lerp is not working. Please look at my script. 2 Answers

collider triggers transform position 1 Answer

Simple script to move object doesn't work 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges