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Question by Damien35 · Feb 18, 2019 at 12:32 PM · renderingwebglexportclient-serverstream

Is it possible to stream WebGL render to the client ?

Hi !

Here my wide question i could not find anything about : My WebGL export is hosted on a free server. I tried many things to optimise the loading time and the memory used, but i can't really go lower (it uses a lot of 3D meshes). What i think it does : When a client opens a connexion the server sends the webGL packages and the client machine renders the result. What i'd like it to do : When a client opens a connexion the server renders and streams the result to the client.

I found in WebGL documentation the notions of server-based rendering and client-base rendering but i don't know how to set my application in server-based rendering. I'm obviously not a networking expert, i'd take any clue !

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