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Question by FirstCollider · Feb 18, 2019 at 09:40 PM · transformdirectionforceballbounce

How do I make a ball have force where it bounces and adds force in the direction it is going at?

Here is my current script:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Blah : MonoBehaviour {

 public float jumpSpeed;

 private bool ifTrue;

 // Use this for initialization
 void Start () {
     ifTrue = true;
 }
 
 // Update is called once per frame
 void Update () {
     if(ifTrue == true)
     {
         GetComponent<Rigidbody2D>().AddForce(transform.up * jumpSpeed);
     }
 }

}

I can't find out how to make it go the direction it bounces off of (using bouncy material) and add force that way and not up. (I have very little experience coding)

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