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Question by mangozz · Feb 19, 2019 at 02:23 PM · collisionrigidbody

How to attach a player to a swinging rope

I am trying to get it so that if the player collides with the rope then they connect with each other and swing at the same time. I have tried to make the player a parent of the rope and turn off gravity but that doesnt work, as it rotates the player and he does not follow the movement of the rope. Am I doing this the wrong way?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class RopeAttach : MonoBehaviour
 {
     public GameObject player;
     public Rigidbody Rb;
 
     void Start()
     {
 
         Rb = GameObject.Find("player").GetComponent<Rigidbody>();
     }
 
     private void OnTriggerEnter(Collider other)
     {
         if (other.gameObject == player)
         {
             player.transform.parent = transform;
             Rb.useGravity = false;
         }
     }
 
     private void OnTriggerExit(Collider other)
     {
         if (other.gameObject == player)
         {
             player.transform.parent = null;
             Rb.useGravity = true;
         }
     }
 }

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Answer by HazimEmad · Apr 01 at 10:21 AM

I recently published an asset that could help you accomplish this if you are still interested:

https://assetstore.unity.com/packages/slug/189679

Any feedback is appreciated!

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