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Question by cdlarge77 · Feb 20, 2019 at 09:20 AM · animationanimatorroot motionmotionroot

Unity Root motion Offesets object on Y axis

I have a turret I got from the asset store that flies. In its animator I made it go forward, backwards, idle, repeat. The forward and backward animation dont have rotation or y offset to them but for some reason on its way back, it keeps getting offset on the y axis, more and more. Like its oribiting around a point. Anybody know why t$$anonymous$$s is happening? Thanks.

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avatar image Defetysta · Feb 20, 2019 at 10:23 AM 0
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Did you try to check the checkbox "bake into pose" on your animation?

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