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Question by R-GiGgS84 · Aug 26, 2011 at 04:17 AM · z-fighting

Z-Fighting?

Anyone have any idea what is the actual problem and how to go about solving this? Screenshot attached below:

alt text

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Answer by Joshua · Aug 26, 2011 at 07:35 AM

Place your cameras near place further away from the camera, and the far plane closer to it. This will increase the accuracy in which the depth rendering takes place.

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avatar image Waz · Aug 26, 2011 at 08:20 AM 0
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Probably won't help in this case, since it looks like the entire seat has duplicate geometry, as if the model is using one-model-per-texture-layer, ins$$anonymous$$d of one instance of the geometry with multiple layered materials.

avatar image R-GiGgS84 · Aug 26, 2011 at 08:35 AM 0
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Problem Solved. Apparently, there was actually two objects place together that cause the Z-Fighting. Strange that it didnt happen when i exported the model to .xlcl format from 3DS $$anonymous$$ax.

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