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Question by piter909 · Feb 22, 2019 at 02:52 PM · c#shaderlightingmaterial

How to create light like in minecraft?

How to create light like in Minecraft in unity3d where quads are fully and evenly lightened from corner to corner?
It may be simple but I am trying to find my answer up from hours. I found only descriptions how it works or how to create in own game engine.
Thanks for any help.

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avatar image RobAnthem · Feb 22, 2019 at 03:20 PM 2
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I believe it isn't a normal type of lighting, it's a type of vertex lighting because of how $$anonymous$$ecraft terrain works. I think it would be easier to replicate with a marching cubes terrain system, because at that point you're only applying lighting to a single section of a localized mesh. Sorry if this doesn't help, but what you want is rather complicated. A useful quoute from Stackoverflow

Voxel based lighting is generally performed using a flood-fill algorithm. $$anonymous$$any implementations are recursive, but you can get an increase in execution speed by using a queue or stack to process the flood-fill in one method call ins$$anonymous$$d.

However it is worth nothing that if you user a Pixel light and set it's rendering importance to "not important" it will switch to a Vertex lighting method, which may be more of what you're looking for.

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Answer by JxWolfe · Feb 22, 2019 at 08:27 PM

ok, if you want you objects to be fully lit from any angle, you are going to want to set your texture to 'unlit'. Then lights will not effect the color. Hope that helps

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