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Question by PatheticFallacy · Feb 23, 2019 at 04:07 PM · error message

Some errors after updating to 2018.3.6f1

Hi so I updated to 2018.3.6f1 from 2018.3.5 and deletes a few things just organizing my project and then I noticed all these errors and I'm not sure how to fix them.


Assets\PostProcessing\Editor\Models\MotionBlurModelEditor.cs(33,50): error CS0311: The type 'UnityEngine.Texture' cannot be used as type parameter 'T' in the generic type or method 'EditorResources.Load(string)'. There is no implicit reference conversion from 'UnityEngine.Texture' to 'Object'.


Assets\PostProcessing\Editor\Monitors\HistogramMonitor.cs(21,47): error CS0311: The type 'UnityEngine.ComputeShader' cannot be used as type parameter 'T' in the generic type or method 'EditorResources.Load(string)'. There is no implicit reference conversion from 'UnityEngine.ComputeShader' to 'Object'.


Assets\PostProcessing\Editor\Monitors\ParadeMonitor.cs(19,47): error CS0311: The type 'UnityEngine.ComputeShader' cannot be used as type parameter 'T' in the generic type or method 'EditorResources.Load(string)'. There is no implicit reference conversion from 'UnityEngine.ComputeShader' to 'Object'.


Assets\PostProcessing\Editor\Monitors\VectorscopeMonitor.cs(19,47): error CS0311: The type 'UnityEngine.ComputeShader' cannot be used as type parameter 'T' in the generic type or method 'EditorResources.Load(string)'. There is no implicit reference conversion from 'UnityEngine.ComputeShader' to 'Object'.


Assets\PostProcessing\Editor\Monitors\WaveformMonitor.cs(19,47): error CS0311: The type 'UnityEngine.ComputeShader' cannot be used as type parameter 'T' in the generic type or method 'EditorResources.Load(string)'. There is no implicit reference conversion from 'UnityEngine.ComputeShader' to 'Object'.

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Answer by PatheticFallacy · Feb 27, 2019 at 02:10 AM

Fix: So the post processing stack was deprecated and moved to package manager

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Answer by fenzlfieldss · Apr 30, 2019 at 06:48 AM

@PatheticFallacy so what is the process for fixing this

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