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Question by unity_Op5CvfQdxLGFsQ · Feb 26, 2019 at 11:08 AM · c#map

LocationProvider in Mapbox SDK for Unity

This is the 'LocationArrayEditorLocationProvider.cs' C# code:

 namespace Mapbox.Unity.Location
 {
     using System;
     using Mapbox.Unity.Utilities;
     using Mapbox.Utils;
     using UnityEngine;
 
     /// <summary>
     /// The EditorLocationProvider is responsible for providing mock location and heading data
     /// for testing purposes in the Unity editor.
     /// </summary>
     public class LocationArrayEditorLocationProvider : AbstractEditorLocationProvider
     {
         /// <summary>
         /// The mock "latitude, longitude" location, respresented with a string.
         /// You can search for a place using the embedded "Search" button in the inspector.
         /// This value can be changed at runtime in the inspector.
         /// </summary>
         [SerializeField]
         //[Geocode]
         string[] _latitudeLongitude;
 
 
         /// <summary>
         /// The mock heading value.
         /// </summary>
         [SerializeField]
         [Range(0, 359)]
         float _heading;
 
 
         private int idx = -1;
         Vector2d LatitudeLongitude
         {
             get
             {
                 idx++;
                 // reset index to keep looping through the location array
                 if (idx >= _latitudeLongitude.Length) { idx = 0; }
                 return Conversions.StringToLatLon(_latitudeLongitude[idx]);
             }
         }
 
         protected override void SetLocation()
         {
             _currentLocation.UserHeading = _heading;
             _currentLocation.LatitudeLongitude = LatitudeLongitude;
             _currentLocation.Accuracy = _accuracy;
             _currentLocation.Timestamp = UnixTimestampUtils.To(DateTime.UtcNow);
             _currentLocation.IsLocationUpdated = true;
             _currentLocation.IsUserHeadingUpdated = true;
         }
     }
 }
 

I can make my object follow several waypoints (latitude, longitude location) by adding them in the Unity inspector like this: alt text My problem is: I have like 500 of this waypoints and don't want to add every single one in the inspector, but integrate them in the code. Does anyone have an idea on how or where to change the code to add a string array or something like that? Would be great if anyone could help. If you don't understand my problem, please demand. Thank you in advance!

locationarray.png (30.0 kB)
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