Hi,
I made a character in Blender and used Rigify for rigging it.
Everything looks perfect in Unity, if I use the Generic type of Avatar (example working animation):
However, if I change the Avatar type to Humanoid, at the first glance it works fine, but there are a lot of small discrepancies in between the original and resulting animation (example broken animation):
I tried messing around with the import settings for days (compression etc.). Did a lot of web searches as well, but am not close to figuring out how I can fix this.
Some fixes include messing with the Rig, but I do not want to break the generated one from Rigify.
I was thinking if maybe there was a way to disable/control the Humanoid retargeting for this model (I still need a Humanoid avatar for IK functions within code) as I see in the Retargeting Quality Report what’s been adjusted.
Or I could just buy an asset from asset store that implements Generic avatar IK control from scripts.
Any thoughts?
Thanks!