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Question by chrisantemo · Mar 02, 2019 at 12:25 PM · spawningcrashes

Spawning Crashes Unity

I am writing a script to randomly spawn a planet across the screen. However, when this script runs Unity crashes (It does not respond).

     public float ScreenXMin;
     public float ScreenXMax;
     public float ScreenYMin;
     public float ScreenYMax;
     private Vector2 SpawnPlace;
 
     public GameObject planet;
 
     private float PlanNum;
 
     private int i;
 
     // Use this for initialization
     void Start () {
         ScreenXMax = Screen.height;
         ScreenYMax = Screen.width;
 
         ScreenXMin = 0;
         ScreenYMin = 0;
 
 
         SpawnPlace.x = Random.Range(ScreenXMin, ScreenXMax);
         SpawnPlace.y = Random.Range(ScreenYMin, ScreenYMax);
 
         PlanNum = Random.Range(4, 8);
 
         while (i != PlanNum)
         {
             Instantiate(planet, SpawnPlace, transform.rotation);
         }
     }
 }
 
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Answer by dan_wipf · Mar 02, 2019 at 01:23 PM

i think it’s because plannum is a float and int i is a integer, that will lead to integer vs randomranged floats maybe change float planNum to int

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