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Question by Uninity · Aug 27, 2011 at 06:02 PM · gameobjectfollow

How to make a GameObject follow my Player

Hello Guys, Im making a Top down shooter and Im wondering how I can make a Survivor (GameObject) Follow my player but not get to close, so if(distance.Vector3 < 5) for e.g.

PLEASE HELP!!

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Answer by DevonJavaScript · Aug 27, 2011 at 06:48 PM

The correct way of vector3 distance is

 if(Vector3.Distance( selfObject, otherObject.transform) < distanceVariable);

tho following is much more complicated. Yet not complicated. Get the AI to look at the player and move Transform.Foward in that direction. More exact for your case you do something like this.-

  var enemyObject: Transform;
 function Update(){
    if(Vector3.Distance(transform.position, enemyObject) > 10)
    {
     transform.LookAt(enemyObject.transform);
     var dir = Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")));
     if (dir != Vector3.zero)
         {
         transform.forward = Vector3.Normalize(dir);
         }
    }
 }


I hope I helped you at all.

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avatar image baseballlord9 · Jul 25, 2013 at 06:36 PM 0
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Is this JavaScript?

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Answer by Posly · Aug 27, 2011 at 06:24 PM

This should help

http://www.youtube.com/user/TornadoTwins#p/c/11F87EB39F84E292/8/u8t3fdKhDxg

Hope it helps!

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