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Question by Saiaku · Mar 04, 2019 at 05:11 AM · treesnormalsmeshes

Adjusting normals for two meshes that intersect

Let's say I have a tree trunk as one object, and a branch as another, separate object that is placed onto the side of the trunk, but a portion of the mesh is inside the trunk. Both the trunk and branch can grow at separately and be placed differently, thus they can't be in a single mesh as far as I have thought out.

alt text

To make this look natural, I need to adjust the normals in the area where the two meshes intersect. How is this possible in unity?

(PS: I know about the tree generator, I'd like to make my own)

treebranch.png (84.5 kB)
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