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Question by Arteminio777 · Mar 06, 2019 at 01:37 PM · 2dshaderspriterenderingmaterial

How to continue material between sprites.

I have levels made up of objects of different size and shape and I would like to apply my shader material to all of them in a way that it continues from object to object instead of restarting at each, w$$anonymous$$ch produces unappealing transitions:alt text

In t$$anonymous$$s case I would like blue blocks to have a smooth transition as if it was one game object.

My idea was to make one big sprite be$$anonymous$$nd them and apply shader to it, w$$anonymous$$le these objects will somehow be windows to it, but not quite sure how that could be implemented.

2.png (27.0 kB)
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Answer by Arteminio777 · Mar 06, 2019 at 03:15 PM

Managed to ac$$anonymous$$eve desired result by using SpriteRenderer's mask interaction to visible inside mask, then background image is only seen through the objects themselves giving continuous texture,

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