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Question by siddharth3322 · Mar 07, 2019 at 02:53 PM · physicsrigidbodyvelocitygravityboxcollider

Apply Gravity to Car Physics

I was moving a car in the city area within my game. Moving the car by applying continuous velocity:

 appliedSpeed += Time.deltaTime * 10f;
 appliedSpeed = Mathf.Min(appliedSpeed, speed);
 myRigidbody.velocity = transform.forward * appliedSpeed;

Now as an issue, gravity is not get affected. Though Physics gravity is set to -9.8 within settings. My player car rigidbody inspector values, I have shown in the below image.

alt text

At present, the player car can able to run above the water area too. I don't want that, naturally, it should require to fall into the water. I want this implementation, what should I require to do?

gravity-issue-unity.png (299.7 kB)
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