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Question by Lastam · Mar 07, 2019 at 04:31 PM · scripting problemanimatorplayer movement

Player Controller, The character don't move when I insert my animations

Hi, I'm working on my first game for my school project and I have a problem that I can't solve (It's a 2D Game). I have a PlayerController script, that work, but, when I put the animation things the player don't move anymore. When I disable the animator that work again.

Script: using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerController : MonoBehaviour { public float speed; public float jumpForce; private float moveInput; private Rigidbody2D rb; private bool facingRight = true;

 private bool isGrounded;
 public Transform groundCheck;
 public float checkRadius;
 public LayerMask whatIsGround;
 private float jumpTimeCounter;
 public float jumpTime;
 private bool isJumping;

 private Animator anim;

 void Start(){
     anim = GetComponent<Animator>();
     rb = GetComponent<Rigidbody2D>();
 }

 void FixedUpdate(){
     isGrounded = Physics2D.OverlapCircle(groundCheck.position, checkRadius, whatIsGround);

     if(isGrounded == true && Input.GetKeyDown(KeyCode.Space)){
         isJumping = true;
         jumpTimeCounter = jumpTime;
         rb.velocity = Vector2.up*jumpForce;
         anim.SetTrigger("TakeOff");
     }

     if(Input.GetKey(KeyCode.Space)){
         if(jumpTimeCounter>0){
             rb.velocity = Vector2.up*jumpForce;
             jumpTimeCounter -= Time.deltaTime;
             anim.SetBool("isJumping", true);
         }
         else{
             isJumping = false;
             anim.SetBool("isJumping", false);
         }
     }

     if(Input.GetKeyUp(KeyCode.Space)){
             isJumping = false;
             anim.SetBool("isJumping", false);
     }
     
     float moveInput = Input.GetAxis("Horizontal");
     rb.velocity = new Vector2(moveInput * speed, rb.velocity.y);
     if(moveInput == 0){
         anim.SetBool("isRunning", false);
     }
     else{
         anim.SetBool("isRunning", true);
     }
     if(moveInput<0){
         transform.eulerAngles = new Vector3(0,180,0);
     }
     else if(moveInput>0){
         transform.eulerAngles = new Vector3(0,0,0);
     }


 }

alt text

I don't know anythings about C#, so if you could be clear in the explanation that would be helpfull. (I'm french so, sorry for my English)

animator.png (59.1 kB)
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