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Question by karmazynowymat · Mar 08, 2019 at 04:01 PM · materialsmeshrenderermesh renderertexture offset

Mesh renderer - more than one material in submeshes

I'm using 3d Quad object to make infinite, scrolling, parallax background in my 2D unity game. I have a 4 submeshes in my mesh renderer. There are 3 materials (I have added an animation to it) in submesh number two.

To make parallax effect I'm using materials[i].mainTextureOffset

Everything works perfectly with only one material in submesh, but it doesn't work with animation.

Offset is changing when player is moving:

 offset[i] = new Vector2(playerPosition.x / (1000 / parallaxspeed[i]), rendererTextures.materials[i].mainTextureOffset.y);
 rendererTextures.materials[i].mainTextureOffset = offset[i];

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Answer by ufulio · Oct 14, 2022 at 12:51 AM

same problem .... i need change 3 submesh materials (with buttons) .... but always only change the first. please help

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