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Question by zkry-akgul · Mar 10, 2019 at 12:49 PM · mobileperformanceoptimizationqualitymobileoptimization

High quality giving more FPS against low quality on android?

I made an exampe scene w$$anonymous$$ch includes an turning cube in it. And changed its quality in runtime. Results are imressed me a little bit. I was expecting when i decrease the quality level gave more fps but results are different. When i was increased quality my fps increased. How thats happened?

Here is the full screenshots of what am i talking about:

https://drive.google.com/drive/folders/1uJsQzAQQeQYtBZjOAvhuaiQUrNy-LAfX?usp=sharing

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avatar image kamran-bigdely · Mar 10, 2019 at 03:57 PM 0
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Which method you used to calculate the fps's?

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Answer by Nocktion · Mar 10, 2019 at 02:48 PM

I would t$$anonymous$$nk that there's an fps limit when using lower quality. It's a really useful t$$anonymous$$ng, because if you have e. G. 70 fps then it suddenly drops down to 25 then you'll notice a lag eventhough 25 fps is not that low.

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avatar image zkry-akgul · Mar 10, 2019 at 04:58 PM 0
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I think you are right. It's make sense. But how can i override this limit? For example increase it to 60 Fps.

avatar image Nocktion · Mar 11, 2019 at 06:21 AM 0
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Well if I remember right, you can set Application.targetFrameRate

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