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Question by LeleUnity · Mar 10, 2019 at 03:35 PM · gameobjecteditorbuildnullreferenceexceptioncache

NullReferenceException on GameObjectInspector Editor Error

NOTE: NOPE, THIS IS NOT A DUPLICATE OF OTHER NULLREFERENCE EXCEPTION ANSWERS. I KNOW WHAT IS A NULLREFERENCEEXCEPTION AND YES I SEARCHED ALREADY IN THE FORUM AND NONE HAS THIS PROBLEM, SINCE THIS IS AN ERROR FROM UNITY EDITOR.


Hello, why do I get this? I tried to look for GameObjectInspector in th project, I can't find it ! Where is such PATH? and where this esact script? Nothing found on my hard drive.

  NullReferenceException: Object reference not set to an instance of an object
  UnityEditor.GameObjectInspector.ClearPreviewCache () (at C:/buildslave/unity/build/Editor/Mono/Inspector/GameObjectInspector.cs:201)
  UnityEditor.GameObjectInspector.OnDisable () (at C:/buildslave/unity/build/Editor/Mono/Inspector/GameObjectInspector.cs:189)
  UnityEditor.AssetDatabase:DeleteAsset()
  ES2EditorStartup:Cleanup()
  ES2EditorStartup:.cctor()
  UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes()

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avatar image kamran-bigdely · Mar 10, 2019 at 03:37 PM 0
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What is your Unity version?

avatar image LeleUnity kamran-bigdely · Mar 10, 2019 at 03:38 PM 0
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version 2018.3.8

avatar image dan_wipf · Mar 10, 2019 at 05:21 PM 0
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assume it’s about an customeditor script?

avatar image LeleUnity dan_wipf · Mar 10, 2019 at 07:22 PM 0
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maybe on iTween.

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Answer by longsl · Jun 21, 2021 at 10:37 AM

You can use the following method to delay saving. The workaround is to delay saving the asset until after the inspector has been updated, using EditorApplication.delayCall. For example:

 EditorApplication.delayCall += AssetDatabase.SaveAssets;

Thanks, @ConnorFailbetter in another

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