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Question by Uniquesone · Aug 28, 2011 at 11:20 PM · collisionmodeling

Custom colliders?

Hello,

is it possible to create custom colliders in unity?

As I know from UDK (other engine) I can just create an invisible mesh over my object, give it a naming convention and then UDK interprets this as a collider.

Is this also possible with Unity?

Thanks

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Answer by FTheCloud · Aug 28, 2011 at 11:29 PM

You'd have to create a custom mesh in your program of choice. 3DS Max, Blender, whatever. Then apply a mesh collider to it.

That would be the only way to do it.

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avatar image Uniquesone · Aug 29, 2011 at 12:04 PM 0
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Thanks I will try =)

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