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Question by MasterChameleonGames · Mar 11, 2019 at 08:05 PM · coloralphafade

Changing Alpha Thru Code Acts Weird

When I run this code, the alpha does not change either visually or in the inspector until it hits 0, and then the sprite disappears and shows the alpha as 0 in the inspector.

When I use Debug.Log() in the code, however, it reveals that the alpha is indeed changing the entire time.

I've already tried new Color() too.

 public class Class: Monobehaviour {
 // This is set
 public TextMeshProUGUI textToFade;
 
 void Update()
     {
         // If there is a text to fade
         if (textToFade != null)
         {
             textToFade.alpha -= 1;
             if (textToFade.alpha <= 0)
             {
                 textToFade = null;
             }
         }
     }

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Answer by MasterChameleonGames · Mar 13, 2019 at 08:04 PM

Alpha only goes from 0.0~1.0

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