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Question by brokenstars6 · Mar 13, 2019 at 02:15 AM · #pragma

How would I count the number of items I destroy?

I want to count cubes when I collide with them and destroy them. I want an if statement saying if there’s 5 cubes destroyed then it will do something. I just don’t know how to go about doing this though.

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avatar image WarmedxMints · Mar 13, 2019 at 02:20 AM 0
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In your destroy method, you could increment an int by one each time.

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Answer by RobAnthem · Mar 13, 2019 at 03:38 AM

 public int cubesHit;
 public int cubeThreshold = 5;
 void OnCollisionEnter(Collision collision)
 {
     if (collision.collider.gameObject.tag == "SomeCubeTag")
     {
         Destroy(collision.collider.gameObject);
         cubesHit++;
         CheckForCubesHit();
     }
 }
 public void CheckForCubesHit()
 {
     if (cubesHit >= cubesThreshold)
     {
         //Do something;
     }
 }
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avatar image brokenstars6 · Mar 13, 2019 at 03:02 PM 0
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Thank you this works perfectly with my game. It does just what I want.

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