Having issues integrating the google play services in unity using android manifest and gradle build.
I have more than one sdk integrated into the project as well. example: Applovin, Appsflyer, IronSource
I have also made Game Services and did the setup for GooglePlayGames Android Setup and it resolved successfully
I added myself as a tester and made sure the google play service recognizes the fingerprint from my local keystore SHA1 certificate
The error I am getting is:
ERROR: Exception launching token request: java.lang.ClassNotFoundException: com.google.games.bridge.TokenFragment
and this error happens when I run :
Social.localUser.Authenticate((bool success)
but this method does not return a True or False