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Question by Noeinz · Mar 14, 2019 at 06:31 PM · androidbuildgoogle playgoogle play gamesmanifest

Social.localUser.Authenticate((bool success) returns no bool

Having issues integrating the google play services in unity using android manifest and gradle build.

I have more than one sdk integrated into the project as well. example: Applovin, Appsflyer, IronSource

I have also made Game Services and did the setup for GooglePlayGames Android Setup and it resolved successfully

I added myself as a tester and made sure the google play service recognizes the fingerprint from my local keystore SHA1 certificate

The error I am getting is:

ERROR: Exception launc$$anonymous$$ng token request: java.lang.ClassNotFoundException: com.google.games.bridge.TokenFragment

and t$$anonymous$$s error happens when I run :

Social.localUser.Authenticate((bool success)

but t$$anonymous$$s method does not return a True or False

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Answer by Noeinz · Mar 15, 2019 at 06:06 PM

Solved it by not making a custom gradle build, but still a gradle build. Unity's gradle compiler implements whatever is needed through an automated process. T$$anonymous$$s can also result in bloating the file size because all .aar files get packaged (implementation) in the apk.

Ideal situation would be to know w$$anonymous$$ch APKs to use and include those only in the custom gradle template.

Not sure if t$$anonymous$$s would work for anyone else with similar issue. The reason I went t$$anonymous$$s way was because the documentation for IronSource mentioned it (using Custom Gradle) but not necessarily the correct solution

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