• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by silencer · Aug 29, 2011 at 05:58 PM · androidiosmeshcollideraddcomponent

AddComponent(MeshCollider) not working on Android/iOS

I have a map where I have to add collider data on the fly for visible objects in the renderer. Here's my function that does this:

   function optimize(){
 
    var i : int;
     var objects : GameObject[] = FindObjectsOfType(GameObject) as GameObject[];
 
     for(i = 0; i<objects.Length; i++){
 
         if(objects[i].renderer && objects[i].name != "MagicObj"){
 
             if(objects[i].renderer.isVisible == true)
             {
                 Debug.Log(objects[i].name);
                 objects[i].AddComponent.<MeshCollider>();
                 //objects[i].renderer.material.color = Color.red;
                 objects[i].collider.enabled = true;
             }
         }
     }
 }


When building on PC/Web, this works flawlessly, and as expected. On Android, it doesn't seem to add the MeshCollider correctly. I confirmed this when attempting to Raycast against an object that was supposed to have its collider added on the fly. I get a NullReferenceException (basically no hit).

I know Android Typecasting is a bit more strict than for the PC/Web, but I'm at a loss as to why the above isn't working.

p.s - I tested the above code on android/iOS with basic cubes created in the editor, and the code works with those primitives.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Targeting multiple OS 1 Answer

Facebook Platform Policies and Promotions Policies 0 Answers

Empty game objects - too much? 3 Answers

Making an Input Listener Via Touch 1 Answer

Movie texture on mobiles! 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges