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Question by IbraheemAli · Mar 16, 2019 at 05:51 PM · 2dgame

How can make an object follow another object without sharing the same rotation value in 2D?

I have a script called CameraRot.cs and I want to make the camera follow the square without them sharing the rotation values. How can I fix this?

 public class CameraRot : MonoBehaviour
 {
     public GameObject player;
     // Start is called before the first frame update
     void Start()
     {
         
     }
 
     // Update is called once per frame
     void Update()
     {
         transform.position = player.transform.position;
     }
 }
 
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avatar image mchts · Mar 23, 2019 at 05:03 PM 0
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Why do you think that your script isn't doing that? Because it seems to be doing what you ask for

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Answer by timoffex · Mar 24, 2019 at 04:20 AM

Your script does not cause the camera and the player to share rotation values. If they are sharing rotation values anyway, make sure that the camera is not a child object of any other object. All children inherit their parents' rotation and apply a local rotation on top of that.

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