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Question by Renanmgs · Mar 18, 2019 at 03:34 PM · shaderrenderingshader programmingpipelinebatching

How to Use DrawMeshInstancedIndirect with new Render Pipeline (LDRP or HDRP)

Im trying to implement DrawMeshInstancedIndirect for my grass sistem, but the exemples here are just for Legacy rendering. If i use the codes for a HDRP shader, all the meshes are rendered, but the positions are messed.alt text In the docs they say that you need a specific shader to work.

Is it there a shader in HDRP to use with DrawMeshInstancedIndirect?

xhsnixa.png (44.5 kB)
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